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+ Request Call-for-Support replaces Loot action
+ Accuracy: Artillery/airforce can spend MPs to prepare for the next barrage/sortie that will be more effective
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Revamped movement arrows
+ Rear area units with multiple MPs don't leave movement arrows
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
+ HOF cleanup
v2.6.1
+ Supply Depots no longer relocated towards the center
+ Fix: HOF average turn count included wrong data
v2.6
+ Engineers can now also clear out Hospital/Airfield
+ Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Units track number of hexagons they move
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ HOF cleanup
+ Withdrawing unit favors clear/cities more
+ More Tactical Routes
v2.3.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.3.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ HOF cleared from the oldest scores
+ New Fuel Tanker ship icon
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
+ New Fuel Tanker ship icon
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ New carrier icon
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ Added Japanese Generals (new games only)
+ Unit Tally will include HP losses for each unit type
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ When General is selected the unit which would get extra MPs marked with light blue border & MP marker
+ Setting: Tank units might lose MPs due to being out of fuel (off by default)
+ Max minimap size to 20
+ Setting: Turn Anti-Tank Guns ON/OFF
+ BG pattern #22
+ 50 new quotations
+ HOF cleanup
v2.1.2
+ Cannot apply Operational Movement so close to front line
+ If unit has multiple resources of the same type one of these will be returned back to the resource pool
+ Removed Big Advance feature
v2.1
+ Setting: HP marker: Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit
+ HOF cleanup
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
v2.0.8
+ Setting: Turn Dugouts ON/OFF (for player)
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first
v2.0.6
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
+ Japanese Artillery: Behavioral improvements
+ Bug fix: Free movement
+ 70 new quotations
v2.0.6
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
+ Japanese Artillery: Behavioral improvements
+ Bug fix: Free movement
v2.0.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on area, separate 'map' button for full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Removed red RE-marker for Relieve
+ Setting: Turn Road/Railway marker [##] or City marker [CC] on/off
v2.0.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Removed red RE-marker for Relieve
v2.0.2
+ Minimap: tap focuses on area, separate 'map' button for full screen map
+ Touches between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off